Blog post about this is coming soon. For now, just play around with it, the controls are listed below.

Controls

Viewport Rotation:

  • Drag Left-MB: Pan the camera
  • Drag Right-MB: Rotate around a point (scroll to move point closer/farther)
  • Drag Middle-MB: Look around as if in first person

4D Rotation:

  • [A] / [D]: Rotate Left (XW+) / Right (XW-)
  • [E] / [Q]: Rotate Up (YW+) / Down (YW-)
  • [W] / [S]: Rotate Forwards (ZW+) / Backwards (ZW-)

4D Movement:

  • [J] / [L]: Move Left (X+) / Right (X-)
  • [O] / [U]: Move Up (Y+) / Down (Y-)
  • [I] / [K]: Move Forwards (Z+) / Backwards (Z-)
  • [Space] / [Shift]: Move Ana (W+) / Kata (W-) [think of it as the forwards/backwards of the fourth dimension]

Other:

  • [Tab]: Swap Rotation and Movement (ADQEWS<->JLOUIK) 
  • You can also use sliders to control rotation (XY, XZ and YZ can only be controlled using sliders, since those are just tilting the camera and rotating the viewport)
  • Change the scene using the dropdown in the top right

Scenes

  • Default: Includes a bunch of tesseracts, cubes and points
  • Ground: Includes a ground hypercube with a few tesseracts in the center
  • FixedTesseract: Includes a tesseract with one cell being highlighted and a smaller tesseract at one fo the vertices
  • FixedCubes: Orthographic scene that includes a bunch of cubes, each with a different w offset to make them appear like a sliced tesseract
Published 7 hours ago
StatusPrototype
CategoryTool
PlatformsHTML5
AuthorAscyt
GenreSimulation
Made withUnity
Tags4d, Experimental, Open Source, Sandbox, Unity

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